1/3/2024 0 Comments Hearthstone spellhunterThese cards are more than enough to win the game. Here you should own the following cards – Rhok’delar, Deathstalker Rexxar, Call of the Wild. Late Game: If you follow these advice, you can reach the last stage of the game. If it is not an option you can still protect your face with Secrets or any removal.ģ. Mid Game: In the middle of the game you can build borad with Flanking Strike, Lesser Emerald Spellstone, or To My Side!. Against midrange or control decks, in early game you should muligan to Lesser Emerald Spellstone and Secrets or use Tracking to find Deathstalker Rexxar and Rhok’delarĢ. if it is not enough you can search an optimal solution with Tracking for example Unleash the hounds or Eaglehorn bow. Early Game: Easy to defend your face against any aggro decks because 1 or 2 mana cost spells helps you to remove minions with low health. The deck built around the new Hunter legendary weapon Rhok’delar.ġ. This is a pretty new conception what borned with the seventh expansion Cobolds&Catacombs. It is the first control Hunter what i’ve ever made since the Hearthstone is available in EU region. Defusing the hunter's damage potential can be hard with so many direct damage and Charge options, so the player might instead focus on destroying the Face Hunter as quickly as possible, emulating the Face Hunter's own strategy.įace Hunters are generally helpless against the Dragon Priest archetype (due to the ready availability of cheap and effective taunts, board clears and heals), and tends to fare poorly against Freeze Mage and Zoolock.Let the hunt begin! (or not, just casting spells) While the above counters rely on opposing the Face Hunter's play, another very effective approach is to play aggressively, attacking the Face Hunter before it can attack you, with an early game deck of your own. These can allow the player to directly counter Steady Shot, preventing the hunter from wearing the player down to within reach of lethal.Įarly Taunts are an obvious block to the Face Hunter's onslaught, although be aware of the potential of the hunter to quickly remove or Silence the Taunts, or simply reach over them with direct damage. The best consistent sources of this are Hero Powers - the priest's Lesser Heal and the warrior's Armor Up!. ![]() One of the strongest counters to Face Hunter is to counter the erosion of the player's Health. With Descent of Dragons, the multitude of Hero Power-based cards like Toxic Reinforcements and Phase Stalker gave Face Hunter more tools to go face. The Face Hunter is especially powerful against Midrange decks that do not feature early-game stabilizing mechanisms, such as Jade Druid. ![]() Its rapid victories when successful have also helped to create frustration for opponents, with a sense of helplessness against an opponent who seemingly wins regardless of the state of the board. With its emphasis on face damage, Face Hunter is often characterised as a mindless and extremely simple deck to play. This can allow successful players to increase their ranking in Ranked mode more quickly than usual. These are effective in closing games even if the opponent has several sturdy Taunts on the board if they do not, the hunter can use minions (especially with Charge) to burst the opponent down.įace Hunter is a fast deck that tends to have very short games in comparison to control decks such as Handlock. Cards like Kill Command provide a more substantial burst of closing damage, while smaller sources of unstoppable damage like Explosive Trap help to slowly wear the opponent down. This mainly comes from the Hero Power Steady Shot, a consistent source of damage which the opponent is almost entirely unable to prevent. To counter this, Face Hunter uses direct damage to close games. With no card draw mechanisms, Face Hunter will usually fail if evaded for too long, or if momentum is successfully halted. The composition of a Face Hunter deck provides little longevity beyond the early game, making it important to capitalize on its potential as soon as possible. Of course, there are situations where trading is still advised, for instance trading a Fiery Bat into a Hydrologist to stop the latter from killing Huffer. The idea is that the all out damage strategy becomes so relentless, the damage to the opponent's face is "free", as they will be forced to trade back into the Face Hunter's minions. Instead of making good value trades, the deck prioritizes attacking the opponent's face, and forcing the opponent make the trade instead. ![]() Face Hunter is named for its focus on the enemy hero (the "face"), and not the opponent's minions.
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